| Event Info: Suribachi '08
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Suribachi '07 We based this scenario on the Battle of Iwo Jima and the capture of Mt. Suribachi. The planting of the American flag on the crest of Suribachi was one of the most dramatic moments in WWII, and the anniversary of that event is 23 February. We've found some awesome terrain that provides a good approximation of Iwo Jima and we held the event just one day after the anniversary. Part of our motivation here was to honor and commemorate the many brave men who fought on the real Iwo Jima. Simper Fi. I know it sounds like a broken record, but again we surpassed all previous Rangerball scenarios with this one -- in terms of organization, physical demands, tactical execution, and just sheer excitement. It was awesome. We'll have to try and do this one again next year. Maybe we can get some real Marines to participate. See the multi-part, multi-perspective AAR below. Also, here are some photos from the top, when the victorious "Marines" planted Old Glory atop the peak. Ooorah!
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Suribachi AAR, (recovered from the rangerballhq.com forums) Truly awesome! Now THAT was Rangerball! I think this was our best-executed scenario yet. I know I keep saying that, but its true. I'm sure it will be an unforgettable experience for everyone who participated. Operation Black Thorn (21 Oct 06) was bigger and gained a lot of attention for the Regiment, but I think Suribachi was better on several levels. We had 38 players -- 25 on the Blue (Marines) and 13 on Green (Japanese). We had a few players from the Salt Lake area, a couple from Mesquite, one from Kanab, and one came all the way from Phoenix. It was another great group, and as far as I saw, everyone conducted themselves with great sportsmanship. I don't remember any disputes of any consequence. It was pretty nippy at 0730 when the first guys started rolling into the parking lot, and wind would be a factor, but it was a beautiful clear sky and it warmed up nicely. The check-in and prep time went pretty well, although our procedures can still be streamlined. By about 0820 the Green team rolled out, since they needed to get out into the AO to prepare their defense. And at about 0900 Blue was ready to roll too. There were no stragglers. By necessity, the "troop movement" was a bit more involved (two Blue staging areas enroute to the AO) but we started exactly on time at 1000. We planned for 4 phases, each lasting 45-60 min. The first was the initial assault into the AO. Phase 2 was securing a mid-point objective (the box with the flag in it). Phase 3 was pushing up to the foot of "Mt. Suribachi", and finally the taking of Suribachi itself. Phase 4 would be one-shot-one-kill rules, with the Marines clearing the Japanes off the top, finding the flag-pole and raising the Stars and Stripes on the peak. Lo and behold, that's pretty much the way it went. To me that means from the scenario planning aspect, we're getting pretty good at reading the ground, predicting the action, selecting objectives and balancing the teams. Other things that went great:
Most intense moment: Right at the end of phase 2, after we'd cleared the second deadzone and were pushing towards the midpoint objective, I saw Soulman come flitting through the blackened trees on our far left flank. He was moving like a character out of Ghost Recon, and with those reflective goggles he looks scary. We both started circling each other from about 20 meters apart, firing fast, trying get shots through the branches in a moving "death duel". We pretty much got each other out simultaneously, so I went out too, but at least I gave him a fight and kept him from rolling up everyone else -- which knowing Ryan, I'm sure he would have done. Because of the numbers we had in this scenario, the terrain, and the visibility, there were dynamics I watched unfold that I'd never really seen in action before. Consequently, I've got a slew of lessons learned. Flanking vs. Mutual Support. We had a squad on each side of the wash, and 3 or 4 players from each climbed really high onto the ridges. But during parts of the fight, the “climbers” were so high they were too far away to give the center any support. That showed me the trade-off between sending flankers deep, and keeping squads closer so they can provide support for each other. A couple of times, Green had our center squad stalled in the wash while our forces high up on each flank couldn't come down to help. This is something that the team commander needs to be aware of, and make adjustments as needed. The other lessons related to this, are:
Then there were several other areas where I gained some new insights on tactics, or reinforced past lessons:
I'll try to get to these while my thoughts are fresh. My observations from the Green side: I felt we performed very well as a group. Radios were effective and necessary. Had we not had them we would have been yelling and the element of surprise that we used throughout the game would have been lost. Soulman and I worked to spot for each other’s squads during the initial attack, since our view to our own sides was limited, and this worked as planned. Our use of two lines of resistance (one in front and one behind) was lots of fun. The “young ghillies” (Badfinch’s two ghillie-suited sons) improved on their use of concealment as the day progressed, causing a few surprises for the Blue team. As for the ROE, I believe our respawn times were perfect and worked very well to keep the scenario going. First & Second phase. The fight around the first objective (phase 2) went well, we were slowly pushed back to covering the flag and Blue started to move on the left flank and caused some crossfire. The final rush to the objective went well. We caused some heavy losses but not enough to keep Blue out. Third phase. Final push on Suribachi. There was a group of 5 on the ridge to the south of the peak, and after a great deal of time they finally pulled themselves together in the saddle and formulated a plan (we know this because they were loud enough we could hear them). We should have countered a little better but got complacent in our positioning. Once they enacted their plan they removed us and cleared the way for the north attack group (“Madrid” and about 4 others carrying the flag) to approach unopposed. The timing worked just right though, as far as game play. I want to congratulate Green on a well-fought game. We accomplished our goals for the first three phases and held Blue and caused them grief. I would concur that the initial Blue assault from above/near the S.W. entry flag caused a bit of a surprise for us on Green, but as was mentioned we adjusted...died in place, as it were. LOL! After my initial death it was a bit difficult to utilize the quick respawn from behind enemy lines. This is an area we might address for future scenarios. As tough as it was getting back uphill in a hurry to defend the next objective, we had to chuckle when it was Blue's turn to climb. Things all even out in Rangerball, terrain, movement and coordinated action. I must repeat a comment made be several players, “This was the best yet!”. My comms and gun were crippled after the first wave. I could receive but not transmit, and my A5 Cycolne malfunctioned, which put me down to single manual shot. But, in the tradition of the actual battle of Iwo Jima, it was “use what you have & die fighting”. Well done Green! We made Blue pay for every inch up the mountain. Just so everyone understands what Deadeye and Kimo are referring to... In phase 1, Blue had to advance into the AO by passing between two marked trees (flagged with yellow banners and tape). The trees were about 150-200 meters apart, bracketing the wash. One on the north side, Blue's right flank. The other on the south, our left flank. They formed a kind of gateway. As the Master Controller/Team Commander, I gave instructions to Blue that everyone had to pass between the trees to progress further into the AO. This was the only geographical constraint in the game. However, Green was not constrained -- as I'm pretty sure I briefed to Soulman when we scouted the AO. They could set up anywhere, and I expected them to have snipers posted high in the rocks above each tree to anchor their flanks. In our initial assault, we put one squad (7-8 guys) up the center, and the other two squads went strong right -- hoping to overwhelm them there. I took my two "bodyguards", Hooker and another guy, and moved high on the left (south). Our aim was to control that left tree so the rest of the team could push through the gateway. In doing so, we did go higher than the tree, which surprised Green. But hey, that's Rangerball. Expect the unexpected. One of our guys went about 50m above the tree, but I did make sure he and all the others eventually moved back down, and around the tree (i.e. through the gateway). Then our flankers moved back up high on the left side again. But, this is a mini-lesson on how the offense can throw a wrinkle into the defense, even when the defense knows where they're coming from. Other lessons learned:
-- Ajax Badfinch invited me out to play today with his little group, and we had a good time. Got me thinking about more things I learned at Suribachi. So many things, they\'re hard to capture. I'll use my duel with Soulman as just one example: In phase 2, we were advancing towards the midpoint objective (tree marked w yellow & blue tape, ammo box behind it w U.S. flag inside). This was where the valley floor widened out and was relatively flat. Burned trees all around. As other guys tried to push forward to the objective, I was taking care to watch our flanks and 6 o’clock. There had been alot of action on our left (which it turns out was Soulman taking out about 4 guys) and then I saw a guy kind of slinking through the trees. He was actually trying to look dead, and I yelled at him “Are you dead?”; and brought my gun up to high-ready. When he realized he was made, he went into combat crouch, and that's when our duel started.
As we circled each other, we were both firing fairly heavily, but not wildly. There were many bare branches and trunks between us, so we were each looking for breaks between them to get a shot through for the kill. I circled to my right, Soulman circled to his right, so we were kind of revolving around each other. We were about 20-25 meters (60-75 ft.) apart. Lots of his shots were whizzing by, and balls were splattering on the branches. But neither of us took eyes off target, and neither went for cover.
As Soulman broke out into the open, I saw my shot, and put a couple right into him even though I was still partially screened. But he had the smarts to depress his barrel and fire at my legs. So, as he held up his hands, I checked and sure enough, there was a big orange splotch on my shin. We'd gotten each other almost simultaneously, so I called myself out too.
Anyway, Soulman is such a good player, it felt good to hold my own. And it was a little sub-drama in the game. The two opposing commanders slugging it out in a close-range deathmatch. OOORAH! Some lessons learned for me that have not been covered so far: Move to a concealed position when the enemy is looking down for footing. This applies especially to uphill movement. I had 3 Blue players hunting me on the left side near the first gateway. I could hear them talking about eliminating me. I was located near a bush and was hunkered down. One of them was around 100 feet away, just above me, and spotted my location. He signaled the other two of his team who then had my location. I waited until the nearest player looked down and slid about 3 feet closer to him and laid flat. “He's gone!” he yelled. I slowly raised my head to see all three looking around and crouched. I was able to eliminate 2 of them before finally getting hit by the last. Scout the area to see natural corridors where the opposition will attempt to traverse. Near the end of phase 2, Blue’s right side was attempting to go around the saddle of the hill. Green team had them pinned down except for a series of 3 large outcroppings that looked like teeth. I heard them order cover fire and saw some of them moving in that direction. I swung wide left in a flanking position to see if they could get through and around behind us. As I cleared the outcropping I noticed guys pointing down the corridor I had reached. I got down behind a small bush and waited. I have become a big fan of the 1-shot-1-kill method. I waited until the first player filled my scope and put one into his mask. The next four came one at a time, each being eliminated in almost the same fashion as the first. The last player came sprinting through and I took him on the run. Overall, this was an awesome scenario with both sides playing hard and pushing it to the max.
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| OK, the angle of the flag wasn't historically accurate, but it was still a great experience! | |||||||||||||||||||||
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| Madrid briefs up his squad. "See you on the beach!" | |||||||||||||||||||||
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| Even though the trees were bare, it was hard to spot players in among them. | |||||||||||||||||||||
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| And can you spot the sniper in the ghillie suit? | |||||||||||||||||||||
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| Blue player pinned down in the final phase, at the base of Suribachi. You gotta be careful when it's one-shot elimination. | |||||||||||||||||||||
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| Final rush by Blue from the southern saddle. This push finally broke Japanese defenses on the peak. | |||||||||||||||||||||
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| Kimo and Badfinch, original Regiment members, on either side of Gordon. This was Gordon's 2nd Rangerball event. | |||||||||||||||||||||
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| Flag is unfurled by the first Blue players to reach the top. | |||||||||||||||||||||